Great! i just wish the player wasnt as slow, you could move with players and fire with mouse as well as what it is now. i can see you definetly did extra retro 4.5 out of 5!
Thanks for the comment! Having the small set of colors actually really helped stablish the distinction between game elements. Also I can only code and would be unable to do a color study, but maybe that should be a skill to add to my training.
great concept but maybe some animation and better visuals and maybe some people that have to have a mask thrown at them twice for them to get a mask and have them be red.
Thanks for the feedback. Unfortunately I am not focused on visuals and haven´t made the character facing all directions. That would indicate it clearly.
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Great! i just wish the player wasnt as slow, you could move with players and fire with mouse as well as what it is now. i can see you definetly did extra retro 4.5 out of 5!
Thanks for the feedback. You needed to feel him slow to justify the existence of the speed upgrade.
Great game!!! It really fits the theme, and I see you finished the Extra Retro challenge :D
Thanks for the comment! Having the small set of colors actually really helped stablish the distinction between game elements. Also I can only code and would be unable to do a color study, but maybe that should be a skill to add to my training.
great concept but maybe some animation and better visuals and maybe some people that have to have a mask thrown at them twice for them to get a mask and have them be red.
a good game, but there should be indicators on where the mask will fire next.. I like the idea though
Thanks for the feedback. Unfortunately I am not focused on visuals and haven´t made the character facing all directions. That would indicate it clearly.
Is there a fullscreen mode? Hitting the spacebar moves my screen down which makes it a bit hard to play.
Just published the change to WASD because down and up were scrolling. The spacebar doing that is new to me.